Unit I: Computer Fundamentals
- Computer basics: Definition, types, generations, components.
- Operating systems: Introduction, types, functions.
- Data representation: Bits, bytes, ASCII, Unicode.
- Software: Types, programming languages.
Unit II: Programming Concepts
- Problem solving and algorithm development.
- Variables, data types, operators.
- Control structures: If-else, loops (for, while, do-while).
- Arrays, strings, and structures.
- Functions: Defining, calling, and passing arguments.
Unit III: Object-Oriented Programming (OOP)
- OOP concepts: Encapsulation, inheritance, polymorphism.
- Classes and objects: Declaration, members, methods.
- Inheritance: Single and multi-level.
- Polymorphism: Method overriding and overloading.
Unit IV: Data Structures
- Introduction to data structures: Arrays, linked lists, stacks, queues.
- Arrays: One-dimensional and multi-dimensional arrays.
- Linked lists: Singly and doubly linked lists.
- Stacks and queues: Operations and applications.
Unit V: File Handling
- File concepts and operations.
- File types and extensions.
- File opening, closing, reading, and writing.
- File handling with classes and exceptions.
Unit VI: Databases
- Introduction to databases: Concepts, models, database management systems (DBMS).
- Structured Query Language (SQL): Basic commands, data manipulation, and data retrieval.
- Database design: Entity-relationship (ER) diagrams, normalization.
Unit VII: GUI Programming
- Graphical user interface (GUI) concepts and design.
- Java Swing library: Components, layout managers, event handling.
- Event-driven programming and callback methods.
- GUI programming for data entry, display, and manipulation.
Practical Work
- Implementation of programming concepts using a programming language, such as C++, Java, or Python.
- Hands-on exercises on data structures, file handling, databases, and GUI programming.