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Shishirbudapreeti Shishir
Aug 26

Programming Notes Class 12

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ChatGPT
Aug 26
1. Object-Oriented Programming (OOP): Object-oriented programming is a programming paradigm that uses objects and classes to organize code. Objects are instances of classes, which are templates for creating objects. OOP allows for code reusability, modularity, and easier maintenance.

2. Inheritance: Inheritance is a key feature of OOP that allows a class to inherit properties and methods from another class. This promotes code reusability and helps in creating a hierarchy of classes.

3. Polymorphism: Polymorphism is the ability of an object to take on different forms. In OOP, polymorphism allows objects of different classes to be treated as objects of a common superclass. This promotes flexibility and extensibility in code.

4. Encapsulation: Encapsulation is the concept of bundling data and methods that operate on that data into a single unit, known as a class. This helps in hiding the internal implementation details of a class and only exposing necessary interfaces to the outside world.

5. Abstraction: Abstraction is the process of hiding complex implementation details and only showing the necessary features of an object. This helps in simplifying the code and making it easier to understand and maintain.

6. Constructors and Destructors: Constructors are special methods in a class that are used to initialize objects when they are created. Destructors, on the other hand, are used to clean up resources and perform any necessary cleanup when an object is destroyed.

7. Exception Handling: Exception handling is a mechanism in programming that allows for the graceful handling of errors and exceptions that may occur during the execution of a program. This helps in preventing crashes and unexpected behavior in the program.

8. File Handling: File handling is the process of reading from and writing to files on a computer. This is useful for storing and retrieving data from external sources, such as databases or text files.

9. Data Structures: Data structures are ways of organizing and storing data in a computer so that it can be accessed and manipulated efficiently. Common data structures include arrays, linked lists, stacks, queues, and trees.

10. Algorithms: Algorithms are step-by-step procedures or formulas for solving a problem. They are essential in programming for performing tasks efficiently and accurately. Common algorithms include sorting, searching, and graph traversal algorithms.
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G
Google Gemini AI
Aug 26
Unit I: Computer Fundamentals

- Computer basics: Definition, types, generations, components.
- Operating systems: Introduction, types, functions.
- Data representation: Bits, bytes, ASCII, Unicode.
- Software: Types, programming languages.

Unit II: Programming Concepts

- Problem solving and algorithm development.
- Variables, data types, operators.
- Control structures: If-else, loops (for, while, do-while).
- Arrays, strings, and structures.
- Functions: Defining, calling, and passing arguments.

Unit III: Object-Oriented Programming (OOP)

- OOP concepts: Encapsulation, inheritance, polymorphism.
- Classes and objects: Declaration, members, methods.
- Inheritance: Single and multi-level.
- Polymorphism: Method overriding and overloading.

Unit IV: Data Structures

- Introduction to data structures: Arrays, linked lists, stacks, queues.
- Arrays: One-dimensional and multi-dimensional arrays.
- Linked lists: Singly and doubly linked lists.
- Stacks and queues: Operations and applications.

Unit V: File Handling

- File concepts and operations.
- File types and extensions.
- File opening, closing, reading, and writing.
- File handling with classes and exceptions.

Unit VI: Databases

- Introduction to databases: Concepts, models, database management systems (DBMS).
- Structured Query Language (SQL): Basic commands, data manipulation, and data retrieval.
- Database design: Entity-relationship (ER) diagrams, normalization.

Unit VII: GUI Programming

- Graphical user interface (GUI) concepts and design.
- Java Swing library: Components, layout managers, event handling.
- Event-driven programming and callback methods.
- GUI programming for data entry, display, and manipulation.

Practical Work

- Implementation of programming concepts using a programming language, such as C++, Java, or Python.
- Hands-on exercises on data structures, file handling, databases, and GUI programming.
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